essentially, this article breaks down how to create the simple first-person game engine that is the base of many of the examples in the book.
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- a screenshot from the textures chapter
Stephen Cawood's blog about technical writing, coding, and other important stuff
1 comment:
Thanks for this,
BTW, I thought the book was really good. Here is a link to a review that I have just posted.
Book Review - XNA Game Studio Creator's Guide
Glenn "Mykre" Wilson
Virtual Realm :- XNA News and Resources from Down Under...
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